Towards Playing the Imitation Game in Virtual Worlds
Rishabh Dabral
MPI-INF - D6
01 Jul 2026, 12:15 pm - 1:15 pm
Saarbrücken building E1 5, room 002
Joint Lecture Series
What if we played a modified version of the Imitation Game, where
instead of reading a textual conversation between a human and a machine,
the evaluator instead evaluated the video (or VR) conversation between
them? Enabling, and eventually winning, this game has been a north star
in digital human research. While tremendous progress has occurred in
modeling the physicality of digital humans, modeling the behaviour that
drives our actions remains a challenging pursuit.
In this talk, ...
In this talk, ...
What if we played a modified version of the Imitation Game, where
instead of reading a textual conversation between a human and a machine,
the evaluator instead evaluated the video (or VR) conversation between
them? Enabling, and eventually winning, this game has been a north star
in digital human research. While tremendous progress has occurred in
modeling the physicality of digital humans, modeling the behaviour that
drives our actions remains a challenging pursuit.
In this talk, I will discuss our ongoing works towards this goal. I will first introduce our works on character animation, and how we enable multiple modalities like text and audio to generate the animations. In the second half, I will introduce our works on co-speech gesture generation for virtual humans. The talk will accompany a demo of our work on real-time Embodied Character Agents.
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In this talk, I will discuss our ongoing works towards this goal. I will first introduce our works on character animation, and how we enable multiple modalities like text and audio to generate the animations. In the second half, I will introduce our works on co-speech gesture generation for virtual humans. The talk will accompany a demo of our work on real-time Embodied Character Agents.